![]() The Mohawk is just below the X10, and I would put it above the Kangaroo, because it does not travel as fast as the X10, but it can carry all cargo or all passengers while going significantly faster than the Kangaroo. The X10 has the widest range for its 4 job capacity, and it’s the fastest plane in its class at that capacity, but it can only carry 2 of each job type. The Kangaroo flies the slowest, but it can carry 4 of the same type jobs or go multi as well, and it has the worst range. The Kangaroo, Mohawk, and X10 are all pretty good planes. The Supergopher is also pretty good for its range, but it can only carry one which is why I would say it’s mostly forgetful in the early game when earning money, coins, and xp are more important.Ħ-8, you unlock the best class 1s in the game and one kinda forgetful plane. Planes to pay attention to are the Navigator, Wallaby, and Airvan because they would allow you a 25% bonus if you get all jobs going to the same place. The listed aircraft are going to be mass-produced depending on your play style.ġ-5 don’t really have amazing planes. The other planes may be useful in moderation, but you aren’t going to make more than a couple of each. TL DR: Planes to pay attention to include the Kangaroo (7), the Mohawk (8), and the Mapple Pro X10 (8) all at class 1 the Pearjet (14) and the Aeroeagle (16), class 2 and the Sequoia (22), the Cyclone (26), and the Cloudliner (28). Disclaimer: Sorry for the book, but it’s a discussion covering every level unlockable plane in the game. divide your fleet into sub zones if that suits your playstyle or needs (yellow = busy eastern seaboard Sydney and Brisbane and Adelaide and Melbourne, blue = prvincial airports and long haul national).rename the planes to what they are and what they carry (4P = 4 seat passenger plane, 4C = 4 seat cargo, 4M = 4 seat mixed ).ensure you keep balance in your fleet (sets of "1 cargo, 1 passenger and 1 mixed" per colour).color your planes by the zone they service (e.g ALL YELLOw = Australia, ALL ORANGE = international, ALL GREEN = Asia).If you find once you reach 10+ planes that some routes or airports are being forgotten you could try this strategy: If you buy the three parts, for 4 Bux each and build your plane for another 4 instead, its only 16! If you want to save some Bux and are in no hurry, don't buy entire planes! Buy the matching parts and build the plane yourself.You can open a second string of airports in a completely different region than the one you've started in, and eventually you may even be able to connect them with upgraded and higher level planes, but financially it's probably not in your best interests to work multiple regions early in the game. Purchasing airports that are farther out from your current locations will allow you to take jobs that pay better, but are they reachable from your current airports by many (or any?) of your current planes? Rather than extending your reach in a straight line, you're likely better off triangulating your airports so they are easily reachable from more than one location. ![]() In choosing which airports to purchase, there are a number of factors to keep in mind. This might be useful if you need to complete a 25% bonus flight in a timely fashion. ![]() Once you reach a certain threshold, it can be more cost-effective to spend BUX to complete flights faster, earning more money than if you were to cash the BUX in through the Bank. ![]() You may make more profit flying shorter non-stop runs than you will flying longer multi-city runs. Payment does not equal profit! Flying farther distances costs more coins and takes more time. The tutorial at the very beginning of the game does you a disservice by loading your plane with items/passengers for two different cities, then showing you how to choose waypoints - this is not good job management. If you have items and/or passengers for two cities, fly to the first city, land, then see if you can pick up an additional item/passenger for the second city. ![]()
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